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Gallery: The VGM Community Rocks out in Minnesota at VGM Con


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Another VGM Con is in the books as attendees descended on the Crowne Plaza West Minneapolis in Minnesota this weekend. Dozens of music artists performed during the 2 day event including DannyBstyle, DiscoCactus, Biggoron and the Goronsemble, and Orlando’s own Follow Me, Fox!
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VGMCon 2026: Stitched Together


🗓️ Start: April 16, 2026 8:00 pm ⏳ End: April 18, 2026 8:00 pm 📍 Location: Crowne Plaza Minneapolis West 3131 Campus Dr, Plymouth, MN 55441, Crowne Plaza Minneapolis West 3131 Campus Dr, Plymouth, MN 55441 Welcome to VGM CON. This annual celebration comb
Apr 17
VGMCon 2026: Stitched Together
Friday 12:00 AM - Sunday 12:00 AM GMT
VGM News

Welcome to VGM CON. This annual celebration combines music performance with tournaments, indie games, panels, workshops, energy drinks, and a whole lot of fun.

VGM CON is organized by Gamer’s Rhapsody: a 501C3 non profit organization.

Our purpose is to create a community of engaged creators and fans around video games through unique experiences you can’t find at home.


All of the members of our planning committee are volunteers and are members of the video game development or game music community.

We are a welcoming community of people from all walks of life and enforce an environment where attendees can be themselves as long as it isn’t at the expense of someone else.

Gamer’s Rhapsody is the presenting organization that hosts VGM CON. This organization is volunteer run by the planning committee.

VGM CON challenges attendees to use their passion of video games to develop skills. We offer orchestra clinic, music jam space, art challenges, and panels inspire others to create, and find new people to create with.

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Doug Arley attends.

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🗓️ Start: February 21, 2026 3:00 pm 📍 Location: 6700 Aloma Ave, Winter Park, FL 32792, 6700 Aloma Ave, Winter Park, FL 32792 All Heroes join us at Conduit in Winter Park, Florida for Legendary: Celebrating 40 Years of Zelda. ON THE ACTUAL ANNIVERSARY
Feb 21
Legendary: Celebrating 40 Years of Zelda
Saturday 7:00 PM GMT
Ramaniscence

All Heroes join us at Conduit in Winter Park, Florida for Legendary: Celebrating 40 Years of Zelda.

ON THE ACTUAL ANNIVERSARY DAY… February 21st, 2026.

It will be a night of Zelda music performed at a master level by…

🎸 Ro Panuganti’s ProgXP

🎻 Lionmight

🪩 dj-Jo

🪗 Jackson Parodi

Tickets are now on sale: ongakuoverdrive.com/legendary Artwork by @pastabilitieslol

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Doug Arley attends.

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Why coffee makes you poop


Are we ignoring the animated bean or what?

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in reply to Fedo ¶

Rats are brilliant animal model for biological studies relating to humans due to significant similarities to us. I will say though seeing a result in a single study on rats doesn't mean "definitive this is how it works in humans" and think the video should have concluded in a less "and that's the answer" way.

Cool video, just iffy conclusion.

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Feel old yet?


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Unknown parent

lemmy - Link to source

expr

What do you mean "build our dev environments around vim"? If you mean they write dev tooling in vimscript and explicitly require everyone to use it, I actually agree with you. I don't believe employers should really ever force any particular editor or IDE if the work is getting done. I would be equally annoyed by a workplace forcing me to use vscode instead of vim. It would slow me down way too much.

If you are just complaining that they build dev tooling as a CLI, hard disagree. That is absolutely what dev tooling should use because it's actually universal and can be used regardless of your editor choice.

At my workplace, our dev tooling is done via CLI and our developers use vim, emacs, and vscode. Because it's all CLI, it's easy for individual developers to add their own scripts to automate parts of their workflow as they see fit (and if such automations are deemed useful by the group at large, it will get merged into our shared devtools repo). We even have some editor-specific stuff in there people have written that they find useful, but it's entirely optional.

Unknown parent

I've used it a fair amount for memory mapped IO where the hardware defined bitfields. It is also useful when you have a data format with bitfields. I'd say it is also useful when your data does not respect byte boundaries, but the only time I've run into that involved the bit order being "backwards", which means that I still had to bittwidle things back together.

From a performance perspective, a cache line is only 64 bytes. Space in registers, low level memory caches, and memory throughout are all limited as well.

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Mom can we have Scratch? We have scratch at home. Scratch at home:


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in reply to ryannathans

Correct, noticed the same thing. Should have been a bang in front of each of the terms, your modulus of any of those will return a 0 when hit, which will convert to false and fail each of those conditions.

This solution will do the opposite of what was intended unless the if conditions are inverted. Then it works flawlessly and the %15 is indeed a clever solution.

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Vibe Coding


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theFutureOfCommunication


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